I have been working a lot on adding finishing trim on the building portion of The Project, so that includes some last-minute plaster details. This time, it is the long-lost plaster arch over the Manual Training door on the ground level.
I also recorded a screencast while I did the work in Blender! In the video, you will see: - tracing from the blueprints, with a flat section extruded to create a 3d form - the Boolean modifier in Blender, in which a plane is used to slice another piece of geometry - usage of the custom "world-aligned" brick materials in UE4
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