Only a few more architectural details remain before I am ready to render v9.5 of the flythrough. The big items are the grotesques from the front facade (as seen below). I don't have enough source images of these carved limestone figures, so photogrametry is not possible at this time. Instead, I used the same technique I utilized on the main entrance foliage, and mapped a single photo over a manually modeled mesh. A height map created with Materialize adds a touch of tessellation. This method creates acceptable -- albeit temporary -- results.
The grotesques, as shown in the original blueprints. |
Photo reference of the north grotesque |
Photo reference of the south grotesque |
North grotesque in Blender. The photo on the right is mapped onto a lightly extruded model. |
North grotesque in UE4 |
South grotesque in UE4 |
Compare to the deep relief from the photogrammetry results for the Student (on the center tower) |
In addition, I completed the brick box ornaments on the rear elevations...
...and finished the wood/brick wainscot going up to the visitor's box in the gym.
These stairs were still unfinished in the previous flythrough video |
The difficulty was that the angle of the wood wainscot is 41º (not 45º, which would be easier) |
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