A small amount of stonework from the front facade of the building is still missing -- as in, I have yet to include it in the rendering. To expedite this, I am trying a new technique of 3D modeling. Some of the stone foliage is beyond my skills to model manually, so I am using Materialize from Bounding Box Software to generate texture files from photographs. I then create simple 2D outlines of items, then use the height maps created from Materialize to simulate depth (technically called "parallax displacement"). The results so far have been promising.
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Main entrance arch with stone foliage typical of English Gothic and Tudor styles. |
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The photo above, as imported into Materialize. |
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The same photo after processing with Materialize. It doesn't look as impressive as a screenshot, but believe me -- those leaves look like they are popping out of the stonework now. |
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Foliage added to the entrance arch in UE4. |
The software is open-source, and free to download. A YouTuber explains how to use it (https://youtu.be/vtnJToPxBNo), but it is mostly self-explanatory.
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