Thursday, January 24, 2019

Courier newspapers and Tower Ghost

First, Mayor Diane Marlin of Urbana was gracious enough to write a quick Facebook post earlier this month about my blog. 
Within the first 24 hours, the latest fly-through had over 1000 views. As of today, it has over 2400 plays. Through all the shares, comments, and re-shares, many people have expressed their joy at seeing the Project. I am grateful for everyone's enthusiasm, and I now feel especially encouraged to see UHS: 1914 to completion. Thank you to Mayor Marlin, and to everyone who watched the video, and chose to let me know how much they liked it. 

In an effort the add an educational gameplay element to the interactive version of the project, I added newspapers strewn throughout the building. Newspapers from the Urbana Courier-Herald are available online at the Illinois Digital Newspaper Collection, and are fully searchable through the magic of OCR. I found several issues that deal with the opening of the school -- particularly the delay because of the fire. Even though the papers are searchable, I found myself reading entire issues because the history contained is fascinating. 


Within the game, I set the newspapers to change once they are read, so the player always reads the issues in sequence. Approaching any newspaper in the building will display an option to read the paper, upon which the full-resolution page appears, and the applicable article zooms into focus. The player must extinguish the fire in the coal bunker in order to read the article about the school actually opening. 



Going back to read these again, I saw a detail about how smoke was pouring out of the manhole covers over the coal bunker, so that necessitated adding smoke. 


Getting the newspapers to change correctly took a lot of work, so I followed this up with something "fun:" the tower ghost. The ghost was not something originally on my list of tasks, but two developments encouraged me to add it. 

First, a piece of free software exists called MakeHuman. This originally was an extension for Blender, but now is a stand-alone application. The program allows easy creation of fully modeled and rigged digital people. "Rigged" means that the model can immediately be animated. Body types, faces, clothes -- all are customization. I used the software to generate an appropriately spooky-looking lady with a long dress. 

Second, the Carnegie Mellon University Motion Capture Database is available online, and the data has been converted to be compatible with Blender. Numerous videos on YouTube describe how to combine these animations in Blender with models created with MakeHuman to make game-ready assets. I found an animation of someone walking up stairs, and combined that with the woman I generated from MakeHuman. 


Imported into UE4, the addition of some lighting, sound, fog, and a touch of post-processing makes the effect quite convincing (and legitimately frightening!). She appears in a special, random sequence. Rather than spoil the surprise, I will only post a still screenshot here. 

Spooky!

Friday, January 4, 2019

New flythrough with Gym addition

I posted this to YouTube on Christmas, but only now got around to writing about it. The November video (v7) was slightly retooled, and a new video of my current progress on the 1918 gym addition was spliced in the middle. The transition is not perfect (it reminds me of the B&W-to-color transition in Wizard of Oz), but it still gives a good idea of the current state of the project.