Monday, May 28, 2018

Surreal door error! Yikes!

School is winding down, and I have more to to work on the project, so I opened it again only to find a massive -- and slightly frightening -- bug. As shown in the video below, it appears all the doors have been duplicated with non-functioning doors. I can only assume that this happened during an upgrade to the latest version of the engine, and only is apparent in Play In Editor mode. 



By the way, this video is a good representation of the interactive nature of the final project, as well as the first time I've shared the mini-map function.  

UPDATE (05-30-2018): It seems that every door has been duplicated with a single, non-functioning door. The fix is easy, but tedious: move every door out of the way, delete the duplicate, and move the correct door back. 

Thursday, May 24, 2018

April and May 2018

I had a school concert at the beginning of May, so most of my free time in April and May were spent preparing for that. However, I did manage to add a few things: 

Several houses from the environs of the high school, based on real-life photos. These are houses that were, as best as I can determine, present when the school was opened. The models are fairly low-resolution, since they are not the Star here -- the school is!







I placed the trifoil designs on the front facade I created in March: 


Brick arches outside the auditorium:



Completely unrelated, I also used UE4 and Blender to create a quick mock-up of my yard's landscaping. This project required me to learn how to use Blender's Sapling Tree Generator plugin.