Friday, August 16, 2019

Main entrance foliage

A small amount of stonework from the front facade of the building is still missing -- as in, I have yet to include it in the rendering. To expedite this, I am trying a new technique of 3D modeling. Some of the stone foliage is beyond my skills to model manually, so I am using Materialize from Bounding Box Software to generate texture files from photographs. I then create simple 2D outlines of items, then use the height maps created from Materialize to simulate depth (technically called "parallax displacement"). The results so far have been promising. 


Main entrance arch with stone foliage typical of English Gothic and Tudor styles.


The photo above, as imported into Materialize.

The same photo after processing with Materialize.
It doesn't look as impressive as a screenshot, but believe me --
those leaves look like they are popping out of the stonework now. 
Rough outlines of the leaves are traced in Blender, and UV mapped to match the original photo.
The extra vertices in the middle of the leaf are added because it makes the tessellation work better in UE4
(more opportunities for displacement, maybe?). 
Foliage added to the entrance arch in UE4. 
The software is open-source, and free to download. A YouTuber explains how to use it (https://youtu.be/vtnJToPxBNo), but it is mostly self-explanatory. 

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